﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;



namespace clockerEditor
{
    public class Collision : Buttons
    {

        public bool clicked = false;


        public Collision(Texture2D texture, Vector2 position)
            : base(texture, position) { }

        public override void update()
        {
            clicked = base.clicked;

            base.update();
        }

        public override void effect()
        {
            // enter here what the button magically does ... yay



            base.effect();
        }



    }
}